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The Glimpse Group Inc.

11/02/2021 | Press release | Archived content

Engineering in VR/AR: an Insider’s Perspective

An Industry on the Rise

More companies are seeking to incorporate VR/AR technology into their business operations and marketing initiatives. In order to keep up, they are hiring software engineers that can design, develop, and debug VRAR prototypes. If you want to get in on the ground floor, we have some tips from the industry insiders here at The Glimpse Group.

Engineering the Future of VR/AR

Currently, immersive technologies are application-centric and hardware technology is not at a point where it is accessible to all users. As better hardware becomes available, the transformative potential for Virtual and Augmented Reality will be unlocked. Engineers will be needed to innovate current technologies and to bring new ideas and concepts to life. When searching for entry-level positions in VR/AR engineering, you'll identify many common qualifications. Experience in web application development and immersive technologies, strong communication and critical thinking skills, and an understanding of applications such as Unity, Unreal, and Cryengine are highly desired by companies. Industry specific skills are not typically focused on within general engineering programs, so in order to meet this hiring demand, potential candidates are vying to supplement their knowledge. Our engineers here at The Glimpse Group were interviewed about pursuing employment in the VR/AR industry. Oliviér Morland stated that it is vital to educate yourself relentlessly because "…this will allow you to do better work, be less frustrated at work, and even enjoy [it]. It is really the key to progress. You have to read books and take courses in your spare time." Engineers are looking into self-teaching methods to broaden their skill sets in addition to seeking out computer science training. Untraditional options that are available to engineers seeking to specialize their knowledge include online bootcamps. One such bootcamp is XR Terra, a Glimpse subsidiary that provides 12-week XR intensives that are guided by experts. Platforms like this teach the principles of VR/AR development and offer a faster alternative to learning industry specific coding. When asked what advice he would give to emerging engineers, Woodrow Proctor, another engineer here at Glimpse, stated "Get interested and try to get your feet into as much VR content/conversation as possible. VR/AR is still a small world so if you pay attention to the developments being made and keep up with the new apps and ideas people are putting out you will be a huge boon when trying to build groundbreaking VR/AR software."