Kahoot! ASA

04/12/2024 | News release | Distributed by Public on 04/12/2024 02:07

UDEM faculty rolled out Kahoot! EDU licensing to more than 1,356 higher education professors and enabled them with new ways to make their instruction more engaging and[...]

Before the outbreak of the COVID-19 pandemic, only a few instructors at UDEM utilized Kahoot! to engage their students. However, as the pandemic progressed and forced students and instructors to study and lecture from home, there was a significant increase in the usage of Kahoot!. This increase meant that many educators were using the free version of Kahoot! for instruction. As the pandemic continued for a couple of years, educators began to require more functionalities from Kahoot!, which led them to pay out of pocket for individual Kahoot!+ licenses, which drew the attention of UDEM's faculty administration.

To help alleviate this burden, UDEM launched a support program for 1,356 educators, offering a rollout of licenses for Kahoot! EDU. The program's goal was to prevent educators from having to pay for Kahoot! out of their own pockets and to encourage the use of technology within the institution to increase learning and engagement in the classroom.

After the adoption of Kahoot! EDU licensingat UDEM, Areli and her team introduced a technology plan designed to support the learning and development of their educators with EdTech, including several courses aimed at helping instructors learn how to use technology in their courses to improve the learning outcomes of their students.

One of these courses is dedicated to the use of Kahoot! EDU. Initially, the course was designed by Areli and Abril and the content of it was based on their own knowledge and experience using Kahoot!. However, as UDEM educators had more questions about what they could do with their Kahoot! EDU licensing, Areli and Abril decided to work closer together with Kahoot!, meeting with the Kahoot! team for personalized learning sessions where they could discover more about the functionalities of the platform, as well as the latest features and the use of game modes, so they could transfer this knowledge across faculty educators.