03/18/2025 | Press release | Distributed by Public on 03/18/2025 07:07
A gale blows through a shrouded forest, the restless beasts within stir, and the air thrums with powerful magic. There are many secrets to discover in the Sharval Wilds. Our next major update, The Writhing Wilds, is rampantly growing with anticipation. This update introduces a new main quest, Battleground map, and updates to Crafting, Familiars, Vanguard, and more.
As with previous content updates, there will be server maintenance starting on March 19, from 5 p.m.-7 p.m. PDT for Oceania, East Asia, Southeast Asia, and Europe servers, and on March 20, from 1 a.m.-3 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live-specific dates for any features going live afterward are provided below.
The generals of the Burning Hells have unleashed their most clever magic: the ability to alter time itself. Starting on March 20, the server time will be thrust forward by an hour for all North American servers during maintenance.
Forge a Name for Yourself-New Battleground Map
Children of the First Forest Phantom Market
Omens of Plenty Limited-Time Event
In The Writhing Wilds, you'll travel to the mysterious and untamed Sharval Wilds, coming face-to-face with a disturbance in the very land itself. The people of the First Forest are finding the woods twist and warp around them, and hungry spirits of nature called Fey are rampaging out of their holts, carrying off travelers and homesteaders alike. To help Sharval and locate the source of this danger, you'll work with the forest's guardians-local Druids and Witches-whose ancient suspicions run the risk of undermining everything. As the region grows further unbalanced and more dangerous, the citizens of Sharval will look for a savior, but you are far from their only option.
Here's an early look at some of the avatars of Sharvals hunger and rot you'll encounter during The Writhing Wilds:
Pale Flock
Roiling Blight
Loam Eater
The forces that shake the ground tremble and move, shifting the very planes of battle that surround you. Inspired by community feedback, we're introducing a brand-new 8v8 Battleground map complete with symmetrical arena design to promote balanced competition. The map is called Battleground Convoy. In it, teams will go head-to-head in up to 3 five-minute rounds to determine the winner of the match.
Each team will have a Zealous Idol that they must escort from their Ancient Heart (your starting zone) to the enemy's Ancient Heart. The first team to do this will win the round. Teams will need to simultaneously defend their Zealous Idol while attacking the other team's Idol in a "push and pull" style of combat.
The center of the map hosts Sacred and Final Guardians, that once defeated, provide advantageous bonuses to the team responsible for their demise. Sacred Guardians have a pool of 3 bonuses, but will only provide 1 of those bonuses per match. Final Guardians are more elusive and will only appear if time runs out and both teams still have their Ancient Hearts. Defeat these colossal challenges with your team to reap its benefit.
Battleground Convoy will be available to play alongside the existing Battleground map. Each map will be available daily during specific hours, but otherwise, Battleground as a feature will function the same as it has. Here's when each map is available to be played:
Three new Legendary Gems are coming in this update. Each can elevate your character to new heights of power. The below values for each gem reflect their power at Rank 10:
Colossus Engine (Five-Star Gem): Granting yourself a Buff also grants you Colossal Strength for 6 seconds, increasing your Skill damage by 50%, while also increasing your size and Skill range. Additionally, Colossal Strength also grants you immunity to knockback effects for 4.8 seconds. Colossal Strength cannot occur more often than once every 20 seconds.
Optimal Resonant Gems: Maw of the Deep, Void Spark, Ironbane, Mossthorn, and Mother's Lament.
Specter Glass (Two-Star Gem): Critical Hits shatter enemy armor for 2 seconds, increasing the damage they take from you by 28% and increasing your Critical Hit Chance against them by 4%. Cannot occur on the same target more often than once every 6 seconds.
Optimal Resonant Gems: Mossthorn, Viper's Bite, and Eye of the Unyielding.
Faltergrasp (One-Star Gem): Critical Hits disable enemies, preventing their use of Dash skills for 3.6 seconds and reducing their Movement Speed by 24%. Cannot occur on the same target more often than once every 20 seconds.
Optimal Resonant Gems: Lucent Watcher and Misery Elixir.
From March 20, 3 a.m.-April 16, 3 a.m. server time, players will have the option to enable a modified drop table for their Legendary Crests when running Elder Rifts. Once enabled, whenever you receive a Five-Star Legendary Gem as a drop, there's a 50% chance it will be Colossus Engine.
Before you begin to unravel the secrets of the Sharval Wilds, make a stop by Wynton's Grand Market to test the new Colossus Engine Five-Star Legendary Gem at no cost. This is a one-time trial of the gem that won't raise your Combat Rating or Resonance and can't be used in competitive activities. Using this trial will provide you with a Rank 10 version of the Colossus Gem for 1 hour. This trial is active from March 20, 3.am. PDT-April 10, 3 a.m. server time.
For the first time, you now have influence over how you craft powerful gear. Using Iron and Silver Ore gathered from Ore Veins in the Wilderness, Terror Rift, Oblivion Pillars, and Hellslayer Bounties, and Stained Remains harvested from defeated Elite monsters in the Wilderness and dungeons, you can craft Legendary items of your choice. The crafted item will have at least 2 Attributes and 2 Affixes, 1 of which is guaranteed to be a Class-Specific Magic Attribute (previously called Magic Affixes). A Skill Stone with at least 3 class-related attributes can also be crafted using these materials.
And there's more! You can add a Class-Specific Magic Attribute of your choice to the crafted Legendary item by using an additional resource, Rhodolite. Doing so will guarantee an item with at least 3 Attributes and 2 Affixes. It's the rarest ore, and requires 6 Rhodolite for this process. You can obtain up the 6 Rhodolite a week, which can come from the Destruction's Call event (more info about this later), mining ore, or from engaging in Terror Rifts, Oblivion Pillars and Hellslayer Bounties. Rhodolite can't be sold at Wynton's Grand Market.
Each class has also received 5 Special Magic Attributes that can be added to your equipment, bringing the total to 13. Looking for a specific Attribute for your equipment? Head to the Blacksmith to reroll your Attribute using Terror Essence. We're excited to see how players decide to integrate the new Special Magic Attributes into their existing build or create a new build centered around these Attributes.
Barbarian
Blood Knight
Crusader
Demon Hunter
Monk
Necromancer
Tempest
Wizard
There will be lords of the forest long after queens and kings have been lost to imagining. From March 20, 3 a.m. local server time-April 18, 2025, 3 a.m. local server time, the Children of the First Forest Phantom Market blooms in Diablo Immortal. Adorn your wanderer with a natural new look.
Considering items from the Phantom Market are acquired randomly per draw, we want to provide the initial draw rates for each item to aid in deciding if you would like to engage with the event past your first free draw.
The drop rates provided below are for the first draw only and will adjust to reflect the relative probability of the remaining items in the Phantom Market item pool.
For more information about how the Phantom Market functions, visit this article.
The signs are all around you. Look for them in the trees and in the trickling streams. Look for them in the thick darkness that clings to the forest's undergrowth. Whether they be ill-intended or fortitudinous, nobody knows.
From March 20, 3 a.m.- April 3, 3 a.m. server time, complete tasks to earn Champions' Commendations and exchange them for rewards such as a Telluric Pearl, Legendary items, a Legendary Crest, and more. Tasks include activities such as collecting ore and Stained Remains and participating in the new Destruction's Call Zone Event. If you're unsure of where to get cracking in this major update, the Omens of Plenty limited-time event is a good start.
March 22, 3 a.m.-March 29, 3 a.m. server time
March 26, 3 a.m.-April 2, 3 a.m. server time
The halls of the Fractured Plane play host to an eerie disposition. They somehow feel different. . . or perhaps it's always felt this way. You'll never know for certain.
The plane of cognitive mirages has shortened-Fractured Plane will only have 9 floors total, and rewards will be provided every 3 floors. Instead of playing as your character's class, you'll be provided with a class to roam the plane. The class you receive will be the same each time during the same event period, but the skills and affixes you encounter will be randomized each run.
Keep an eye out for new Fractured Charms as you're slaughtering demons in a blaze of glory. These mementos of your shattered mind come ranked 1-5. Fractured Charms persist through all runs during the same event period, so don't worry about losing them. Charms also empower you with bonuses while inside of the Fractured Plane. Here's a full list:
Equipment has also been amped up in the Fractured Plane. The higher the quality, the more Attributes it will contain. Two-star equipment will have a second Legendary Attribute and Three-Star equipment and above has a chance of having a Special Magic Attribute.
For those looking for an especially sinful challenge, there's a Hell difficulty version of the Fractured Plane consisting of 12 levels. All other aspects of the Hell difficulty Fractured Plane are the same as its normal counterpart.
March 28, 3 a.m.-March 31, 3 a.m. server time
Perils of the Fen Event
March 29, 3 a.m.-April 5, 3 a.m. server time
Demon Hunter
Necromancer
Tempest
Wizard
The Fire of Life Zone Event has been reborn as the new Destruction's Call Zone Event.
In this Zone Event, 2 teams will contend for supremacy but capturing the opposing team's flag, slaying enemy players, and eviscerating fearsome monsters. All of these actions contribute points to your team's total score. Only the team who can overcome the opposition to rack up the most points in a match will win.
To participate in the Destruction's Call Zone Event, you will need to have reached at least Hell Difficulty III and visit Shuurrif in the Ancients' Cradle zone. At least 6 players are needed to begin Destruction's Call. This Zone Event is available daily from 12 p.m.-1 a.m. server time.
Legendary items, upgrade materials, and a chance at Rhodolite can be obtained for participating in Destruction's Call.
The way you extract Essences earned from the Loyalty Bonus has changed. There is no longer a weekly cap for extracting Essences, and you'll no longer be time-gated from unlocking new Essences when they're released. Once you have unlocked the difficulty for the corresponding Essences and the Server Paragon Level has reached the new difficulty, new essences can be unlocked right away.
Newly released essences start with a cheap cost that increases with each essence you unlock within the same class. You heard that right! Each class has its own cost, so if you class change frequently you will be able to quickly unlock your first few essences for each class. Here's an in-depth look at how this system works:
Loyalty Bonus
Loyalty Reset
Well, I suppose old Familiars can learn new tricks! As a result of player feedback, we have increased their versatility to aid you in the fiercest of battles. Varog, Stormlost, and Broodtalon will be able to earn new Legendary Passive Skills. These skills supplant a Familiar's Active skills with more devastating abilities that grow in power with your Familiar. Here is a complete list of the new skills:
Developer's Note: Varog, Stormlost, and Broodtalon are receiving these additional Legendary Passive Skill options to increase their viability in PvP.
Familiar Guidebook:
A new guidebook that displays information about your Familiar's species, potential traits, skills, attributes, and quality has been added to the Familiars menu. This will help you better estimate the potential your Familiar will have after a Conversion.
Vanguard meets the verdant Sharval Wilds by adapting its aesthetic and welcoming its monsters into the fray. Use Control Skills to stop the ever-elusive Glade Bane in its tracks. Can you and your squad beat back the ravaging Fey?
Nightmarish adversaries belonging to the Voidwound demons and Soulhewn have reared their heads in Vanguard as well. The Boss Powers of Dymdrail, Crawling Woe, Ophinneb the Skin-Veiled, and Iphael, Knight of Broken Stone can appear as affixes on Legendary items obtained from Vanguard. Here's what their powers do:
Blaze through one of the Burning Hells' hardest challenges with 4 new modifiers:
Two previously released modifiers are receiving adjustments:
New monster-rich areas have been added to Ashwold Cemetary, Staalbreak, World's Crown, Zoltun Kulle's Library, and Bilefen.
Two additional Waypoints have been added to aid your travel across Sanctuary. Look for the new Waypoints in the Ruins of Sescheron (Frozen Tundra) and the Summit (Mount Zavain).
Legendary Gems will now be sorted into stacks based upon their quality, rank, and if they can be sold at Wynton's Grand Marketplace.
Developer's Note: This change removes some of the visual clutter around Legendary Gems, making it easier to find what you need and sell it at Wynton's Grand Market.
You will no longer be automatically separated after completing a dungeon with pre-assembled party members. Visit the portal at the dungeon's entrance to replay it with the same party.
We hope you have not yet holstered your blade, adventurer. Chapters 5 and 6 of Hero's Journey are now available! Complete both to earn rewards such as Legendary Crests and the Roving Victory Portal Cosmetic.
The Helliquary is receiving a couple of updates to its gameplay and matchmaking.
Developer's Note: We received feedback that invulnerable phases weighed down the combat experience when replaying certain Helliquary Bosses. To make these engagements feel more fluid, we've removed this aspect of bosses.
The 3-minute cooldown between Raid the Vault matches has been removed. You may now play back-to-back matches.
Demon Gates can be activated by 1 player instead of needing 3.
Weekly participation rewards for clearing Normal Defense can now be earned by reaching 7000 points or more in Endless Defense.
Adventurer's Chronicle collectables have been added to the World's Crown zone.
Looking for the latest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes-updated on Tuesdays.
We'll see you in the shrouded forests of Sharval!
-The Diablo Immortal team