Unity Software Inc.

12/09/2021 | Press release | Distributed by Public on 12/09/2021 07:39

Unity 2022.1 beta is now available

Improved Layer Management in 2D PSD Importer

2D PSD Importer now has support for importing files with the PSD file extension. You can also control which layers to import from a Photoshop file by selecting them from a new tab in the PSD Importer inspector. We've also added the ability to set padding between sprites in mosaic mode. Alongside this, we now provide a set of APIs for PSD Importer's import settings.

Improved Sprite Swap keyframing and Previews for 2D Animation

In the 2D Animation 8.0 package, we have focused on the Sprite Swap feature by streamlining Sprite Swap keyframing in the Animation window. We have also improved animation quality of life for 2D by adding support for Sprite deformation, Sprite Swap, and IK Solvers in animation preview windows, as well as introducing a Character Pivot tool in the Skinning editor. Additionally, we introduced an asset upgrading tool to upgrade older Sprite Library Assets and Animation Clips to the latest version.

Delaunay Tessellation in 2D Physics

In 2D physics, polygons, and outlines on the PolygonCollider2D, CompositeCollider2D, and TilemapCollider2D are produced via libtess2. Often, those polygons can be too thin or small and are filtered out by the physics engine. We're introducing Delaunay tessellation, which produces far superior results in these cases; it not only stops producing polygons that are too thin or small but also produces fewer polygons to cover the same area.

Blending Modes added to Sprite Master Stacks for 2D Rendering

We've also added blending modes to Shader Graph 2D master stacks in the Universal Render Pipeline (URP) package. Sprite Lit, Sprite Unlit, and Sprite Custom Lit master stacks now support a number of blending modes. This enables you to create shaders that can blend using alpha, premultiply, additive, and multiply blending modes. Also in this release, the 2D Pixel Perfect Camera has been enhanced with the addition of a new upscale filter to reduce blurriness.

Join the discussion in the 2D Pre-release forums here.